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This exercise is designed to compare three ways to make a boat hull from the same curves, this time with a rounded rear side.


2nd method: Coons

Note the different results depending the method used.


3rd method: Ruled Surface

      q Tool: Hull
      q Open the model file: Hull2
      q Do this:
      This tool cannot be used, because two out of the three curves have no null dimension, i.e., they are 3D curves.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Construction/Surfaces/Hull tool

      q Tool: Hull/Coons
      q Open the model file: Hull2
      q Do this:
      With the Coons Hull tool, click first on the vertical rear curve, then on the two others. The result is a mesh.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Construction/Surfaces/Coons Surfaces

      q Tool: Symmetry
      q Do this:
      Mirror the object from the vertical axis. The result is something that resembles a boat hull.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Assembly/Symmetry

      q Tool: Ruled Surface
      q Open the model file: Hull2
      q Do this:
      Using only the two horizontal curves, and clicking the two ends not joined (delete the vertical curve), we still get a half hull, but tighter than with the two previous methods.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Construction/Ruled Surface

      q Tool: Symmetry
      q Do this:
      Mirror the object from the vertical axis. The result is something that resembles a boat hull.
      We can see that the skin is “tighter” than with the previous methods.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Assembly/Symmetry

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